mirror of
https://github.com/mileswolfallen2/OmniEmu2.0.git
synced 2026-09-08 11:23:17 +00:00
got retro achevments to work
This commit is contained in:
+8
-5
@@ -94,7 +94,8 @@ function writeGameListCache(cache: GameListCache): void {
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async function fetchGameList(consoleId: number, apiKey: string, username: string): Promise<RaGameListEntry[]> {
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const url = `https://retroachievements.org/API/API_GetGameList.php?z=${encodeURIComponent(username)}&y=${encodeURIComponent(apiKey)}&c=${consoleId}`;
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const json = await fetchText(url);
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const data = JSON.parse(json);
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let data: any;
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try { data = JSON.parse(json); } catch { return []; }
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if (!Array.isArray(data)) return [];
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return data.map((g: any) => ({ id: g.ID, title: g.Title }));
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}
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@@ -138,9 +139,10 @@ async function lookupGameIdByHash(romPath: string): Promise<number | null> {
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const body = `r=gameid&m=${hash}`;
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const response = await postForm('https://retroachievements.org/dorequest.php', body);
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const parsed = JSON.parse(response);
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if (parsed.Success && parsed.ID) return parsed.ID;
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if (parsed.Success && (parsed.ID || parsed.GameID)) return parsed.ID || parsed.GameID;
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return null;
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} catch {
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} catch (err) {
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console.error('[ra] hash lookup error:', err);
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return null;
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}
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}
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@@ -168,7 +170,7 @@ async function fetchAchievements(
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try {
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const url = `https://retroachievements.org/API/API_GetGameInfoAndUserProgress.php`
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+ `?z=${encodeURIComponent(username)}&y=${encodeURIComponent(apiKey)}`
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+ `&i=${gameId}&u=${encodeURIComponent(username)}`;
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+ `&g=${gameId}&u=${encodeURIComponent(username)}`;
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const json = await fetchText(url);
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const data = JSON.parse(json);
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if (!data || !data.Achievements) return null;
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@@ -192,7 +194,8 @@ async function fetchAchievements(
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userProgress: achievements.filter(a => a.dateEarned).length,
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achievements,
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};
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} catch {
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} catch (err) {
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console.error('[ra] fetchAchievements error:', err);
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return null;
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}
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}
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@@ -30,6 +30,7 @@ const defaultSettings: AppSettings = {
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biosDirectory: '',
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retroAchievementsUsername: '',
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retroAchievementsPassword: '',
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retroAchievementsApiKey: '',
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};
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let cached: AppSettings | null = null;
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@@ -97,82 +97,83 @@ export function GameDetailModal({ game, onClose, onLaunch }: Props) {
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</div>
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<div className="game-detail-right">
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{loadingMeta ? (
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<div className="text-sm text-muted" style={{ padding: 12 }}>Loading metadata...</div>
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) : (
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<>
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<div className="game-detail-meta">
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{metadata?.year && (
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<div className="meta-row">
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<span className="meta-label">Year</span>
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<span>{metadata.year}</span>
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</div>
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)}
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{metadata?.genre && (
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<div className="meta-row">
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<span className="meta-label">Genre</span>
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<span>{metadata.genre}</span>
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</div>
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)}
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{metadata?.publisher && (
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<div className="meta-row">
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<span className="meta-label">Publisher</span>
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<span>{metadata.publisher}</span>
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</div>
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)}
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{metadata?.rating !== undefined && metadata.rating > 0 && (
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<div className="meta-row">
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<span className="meta-label">Rating</span>
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<span>{'★'.repeat(Math.round(metadata.rating))}{'☆'.repeat(5 - Math.round(metadata.rating))}</span>
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</div>
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)}
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<div className="meta-row">
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<span className="meta-label">Emulator</span>
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<span>{game.emulatorId}</span>
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</div>
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<div className="meta-row">
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<span className="meta-label">Played</span>
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<span>{game.playCount} time{game.playCount !== 1 ? 's' : ''}</span>
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</div>
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</div>
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{metadata?.description && (
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<div className="game-detail-description">
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<h4>About</h4>
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<p>{metadata.description}</p>
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</div>
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)}
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</>
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)}
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<div className="game-detail-achievements">
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<h4>
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Achievements
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{achievements && (
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<span className="text-sm text-muted" style={{ fontWeight: 400, marginLeft: 8 }}>
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{achievements.userProgress}/{achievements.totalAchievements} · {achievements.totalPoints} pts
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</span>
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)}
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</h4>
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{loadingAchievements ? (
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<p className="text-sm text-muted">Loading achievements...</p>
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) : achievements ? (
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<div className="achievement-list">
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{achievements.achievements.map((a) => (
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<AchievementRow key={a.id} achievement={a} />
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))}
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</div>
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<div className="game-detail-right-scroll">
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{loadingMeta ? (
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<div className="text-sm text-muted" style={{ padding: 12 }}>Loading metadata...</div>
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) : (
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<p className="text-sm text-muted">
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Add your RetroAchievements Web API Key in Settings > Utilities to see achievements here.
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</p>
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<>
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<div className="game-detail-meta">
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{metadata?.year && (
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<div className="meta-row">
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<span className="meta-label">Year</span>
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<span>{metadata.year}</span>
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</div>
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)}
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{metadata?.genre && (
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<div className="meta-row">
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<span className="meta-label">Genre</span>
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<span>{metadata.genre}</span>
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</div>
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)}
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{metadata?.publisher && (
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<div className="meta-row">
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<span className="meta-label">Publisher</span>
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<span>{metadata.publisher}</span>
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</div>
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)}
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{metadata?.rating !== undefined && metadata.rating > 0 && (
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<div className="meta-row">
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<span className="meta-label">Rating</span>
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<span>{'★'.repeat(Math.round(metadata.rating))}{'☆'.repeat(5 - Math.round(metadata.rating))}</span>
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</div>
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)}
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<div className="meta-row">
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<span className="meta-label">Emulator</span>
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<span>{game.emulatorId}</span>
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</div>
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<div className="meta-row">
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<span className="meta-label">Played</span>
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<span>{game.playCount} time{game.playCount !== 1 ? 's' : ''}</span>
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</div>
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</div>
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{metadata?.description && (
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<div className="game-detail-description">
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<h4>About</h4>
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<p>{metadata.description}</p>
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</div>
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)}
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</>
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)}
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<div className="game-detail-achievements">
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<h4>
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Achievements
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{achievements && (
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<span className="text-sm text-muted" style={{ fontWeight: 400, marginLeft: 8 }}>
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{achievements.userProgress}/{achievements.totalAchievements} · {achievements.totalPoints} pts
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</span>
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)}
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</h4>
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{loadingAchievements ? (
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<p className="text-sm text-muted">Loading achievements...</p>
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) : achievements ? (
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<div className="achievement-list">
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{achievements.achievements.map((a) => (
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<AchievementRow key={a.id} achievement={a} />
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))}
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</div>
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) : (
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<p className="text-sm text-muted">
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Add your RetroAchievements Web API Key in Settings > Utilities to see achievements here.
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</p>
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)}
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</div>
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</div>
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<button
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className="btn btn-primary"
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style={{ marginTop: 'auto', width: '100%' }}
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className="btn btn-primary game-detail-launch"
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onClick={() => { onLaunch(game); onClose(); }}
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>
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Launch Game
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+79
-3
@@ -924,12 +924,23 @@ select:focus, input[type="text"]:focus {
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flex: 1;
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display: flex;
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flex-direction: column;
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padding: 20px;
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gap: 16px;
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overflow-y: auto;
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min-width: 0;
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}
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.game-detail-right-scroll {
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flex: 1;
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overflow-y: auto;
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padding: 20px 20px 0;
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display: flex;
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flex-direction: column;
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gap: 16px;
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}
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.game-detail-launch {
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margin: 12px 20px 20px;
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flex-shrink: 0;
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}
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.game-detail-meta {
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display: grid;
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grid-template-columns: auto 1fr;
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@@ -964,6 +975,71 @@ select:focus, input[type="text"]:focus {
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margin: 0;
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}
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.achievement-list {
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display: flex;
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flex-direction: column;
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gap: 6px;
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max-height: 320px;
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overflow-y: auto;
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}
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.achievement-row {
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display: flex;
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align-items: center;
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gap: 10px;
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padding: 8px 10px;
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border-radius: var(--radius);
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background: var(--bg-secondary);
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transition: background var(--transition);
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}
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.achievement-row.locked {
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opacity: 0.55;
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}
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.achievement-badge {
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width: 36px;
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height: 36px;
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border-radius: 4px;
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flex-shrink: 0;
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object-fit: cover;
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}
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.achievement-info {
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flex: 1;
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min-width: 0;
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}
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.achievement-title {
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font-size: 13px;
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font-weight: 600;
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color: var(--text-primary);
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.achievement-desc {
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font-size: 11px;
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color: var(--text-muted);
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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.achievement-points {
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font-size: 13px;
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font-weight: 700;
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color: var(--accent);
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flex-shrink: 0;
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min-width: 24px;
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text-align: right;
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}
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.achievement-row.earned .achievement-points {
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color: var(--success, #4ade80);
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}
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.platform-tag {
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display: inline-block;
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background: var(--accent);
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