Experimental redesigns of milesallen.site — exploring different design languages, animation approaches, and visual directions. The latest build sits on top; every prior iteration lives below in history.
Single-page portfolio as a horizontal 2021→2026 timeline: paper + ink with a rainbow year rail, parallax years, sticky cards with live screenshots, drag / wheel / arrow navigation, and a type-driven marquee hero.
The award-quality editorial design of index-four — same loader, inertia scroll, pinned horizontal devlog, GSAP parallax — but rebuilt as full maximalism. Dark bg, neon palette, Archivo Black, hard box shadows, glitch on the hero title, neo-brutalist project rows that fill with yellow/pink/cyan on hover.
Warm parchment palette, Playfair Display serif, smooth wheel inertia, counter loader, custom morphing cursor, pinned horizontal devlog scroll, GSAP parallax on the hero, project rows with ink-fill hover wipe.
Polished Maximus language with orbital hero rings, scroll progress bar, sticky chip nav, 4 marquee bands, GSAP project card choreography, count-up stats, and Konami confetti.
Dark green + beige palette, Anton display type, custom cursor with label, expand/collapse project rows, sticky nav that color-switches between sections, and a full-screen yellow contact footer.
Three switchable themes — dark, light, and MAX — with a live clock, mouse coordinate tracker, SVG signature draw animation, ambient audio toggle, and scroll progress bar.
The original Maximus design language. Dark bg, neon palette, Archivo Black + Press Start 2P, hard box shadows, splash screen, cursor glow, GSAP scroll choreography, project card parallax, and Konami party mode.