developer / artist / perpetual beginner

MILESWOLF ALLEN.

I build games, tools, and websites for the space between a good question and a working answer.

tools with a point of viewgames after midnightnative web viewscuriosity as a methodtools with a point of viewgames after midnightnative web viewscuriosity as a method

The things
I keep building.

Not a list of everything. Just the work with enough gravity to pull me back in.

project index05 entries
selected / 01active
a cabinet for the collection

OmniEmu 2.0

All your emulators in one place. Scan your ROMs, install what you need, and launch without opening fifteen different apps.

The person
behind the tabs.

Somewhere between a developer, a 3D artist, and a person who reads changelogs for fun.

Miles Wolf Allen
subject / MWA● online

I like software that makes you feel a little more capable after using it.

I’m Miles — a developer and 3D artist, co-founder of Diskette Labs, and a student who spends a lot of time turning “that should be easier” into a repository. I care about the small decisions: the shape of a button, the speed of a launch, the moment a complicated thing clicks.

TypeScriptRustSwiftBlenderGame developmentWeb design

What’s
happening now.

A small snapshot from the workbench. Updated when the work changes.

transmission / 006receiving

Make room
for play.

Balancing the serious work with small games, bright interfaces, and experiments that don’t need a business plan.

A/01
Gelectron is movingnative web views / fewer megabytes
B/02
FEDL stays onlinethe list keeps getting harder
C/03
Learning Rustthe compiler is a co-designer
D/04
Making more spacefor the weird version

Bring a
good idea.

Send a question, a strange idea, or a link to something you’re making. I like the internet best when people are actually in it.