This commit is contained in:
2025-04-09 13:10:28 +00:00
parent 70035ce29a
commit 755cad55de
+91 -59
View File
@@ -8,6 +8,87 @@
<link rel="stylesheet" href="/index.css">
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@700&family=Press+Start+2P&display=swap" rel="stylesheet">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.2/css/all.min.css" integrity="sha512-z3gLpd7yknf1YoNbCzqRKc4qyor8gaKU1qmn+CShxbuBusANI9QpRohGBreCFkKxLhei6S9CQXFEbbKuqLg0DA==" crossorigin="anonymous" referrerpolicy="no-referrer">
<style>
:root {
/* Light mode variables */
--background-color-light: #ffffff;
--text-color-light: #000000;
--button-bg-light: #f0f0f0;
--button-hover-bg-light: #e0e0e0;
--button-hover-text-light: #000000;
/* Dark mode variables (consistent with WebGames-master) */
--background-color-dark: #0d1117;
--text-color-dark: #c9d1d9;
--button-bg-dark: #21262d;
--button-hover-bg-dark: #30363d;
--button-hover-text-dark: #ffffff;
}
body {
margin: 0;
padding: 0;
background-color: var(--background-color);
color: var(--text-color);
font-family: 'Orbitron', sans-serif;
text-align: center;
}
.button-container {
margin-top: 20px;
}
.button {
padding: 10px 20px;
margin: 5px;
background-color: var(--button-bg);
color: var(--text-color);
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s ease, color 0.3s ease;
}
.button:hover {
background-color: var(--button-hover-bg);
color: var(--button-hover-text);
}
.dark-mode-toggle {
margin-top: 20px;
padding: 10px 20px;
background-color: var(--button-bg);
color: var(--text-color);
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s ease, color 0.3s ease;
}
.dark-mode-toggle:hover {
background-color: var(--button-hover-bg);
color: var(--button-hover-text);
}
.calendar-button {
position: absolute;
top: 10px;
right: 10px;
padding: 10px 15px;
background-color: var(--button-bg);
color: var(--text-color);
border: none;
border-radius: 5px;
font-size: 14px;
cursor: pointer;
transition: background-color 0.3s ease, color 0.3s ease;
}
.calendar-button:hover {
background-color: var(--button-hover-bg);
color: var(--button-hover-text);
}
</style>
</head>
<body>
<h1>Moon Gaming</h1>
@@ -18,6 +99,9 @@
<button class="button" id="gamesComingSoonButton" onclick="location.href='./gametoadd.html'">Coming Soon</button>
</div>
<!-- Calendar Button -->
<button class="calendar-button" onclick="location.href='cal.html'">Calendar</button>
<script>
// Utility function to set a cookie
function setCookie(name, value, days) {
@@ -55,6 +139,13 @@
}
}
// Toggle dark mode
function toggleDarkMode() {
const darkModeEnabled = getCookie('darkMode') === 'true';
setCookie('darkMode', !darkModeEnabled, 30);
applyDarkMode(!darkModeEnabled);
}
// Ensure dark mode is the default
if (getCookie('darkMode') === null) {
setCookie('darkMode', 'true', 30); // Default to dark mode
@@ -63,65 +154,6 @@
// Apply saved mode on load
const darkModeEnabled = getCookie('darkMode') === 'true';
applyDarkMode(darkModeEnabled);
// Clock Functionality
function updateClock() {
const now = new Date();
const hours = String(now.getHours()).padStart(2, '0');
const minutes = String(now.getMinutes()).padStart(2, '0');
const seconds = String(now.getSeconds()).padStart(2, '0');
const timeString = `${hours}:${minutes}:${seconds}`;
const dateString = now.toDateString(); // Get the current date as a string
document.getElementById('clock').innerHTML = `${dateString} <br> ${timeString}`;
}
// Update the clock every second
setInterval(updateClock, 1000);
updateClock(); // Initialize clock immediately
// Ensure FPS Counter is enabled by default
if (getCookie('fpsCounter') === null) {
setCookie('fpsCounter', 'true', 30); // Default to enabled
}
// Check if FPS Counter is enabled
const fpsCounterEnabled = getCookie('fpsCounter') === 'true';
if (fpsCounterEnabled) {
const fpsCounter = document.getElementById('fpsCounter');
let lastFrameTime = performance.now();
let frames = 0;
function calculateFPS() {
const now = performance.now();
frames++;
if (now - lastFrameTime >= 1000) {
const fps = Math.round(frames / ((now - lastFrameTime) / 1000));
fpsCounter.textContent = `FPS: ${fps}`;
frames = 0;
lastFrameTime = now;
}
requestAnimationFrame(calculateFPS);
}
calculateFPS(); // Start FPS calculation
}
// Check if Date and Time is enabled
const dateTimeEnabled = getCookie('dateTime') === 'true';
if (dateTimeEnabled) {
document.getElementById('clock').style.display = 'block'; // Show the clock
}
// Check if "Games Coming Soon" is enabled
const gamesComingSoonEnabled = getCookie('gamesComingSoon') === 'true';
if (gamesComingSoonEnabled) {
document.getElementById('gamesComingSoonButton').style.display = 'inline-block'; // Show the button
}
</script>
</body>
</html>