if (typeof gdjs.evtsExt__Gamepads__WeakVibrationMagnitude !== "undefined") { gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.registeredGdjsCallbacks.forEach(callback => gdjs._unregisterCallback(callback) ); } gdjs.evtsExt__Gamepads__WeakVibrationMagnitude = {}; gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.userFunc0xbab678 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) { "use strict"; const playerId = eventsFunctionContext.getArgument("Player_ID") - 1; eventsFunctionContext.returnValue = gdjs._extensionController.players[playerId].rumble.weakMagnitude; }; gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.eventsList0 = function(runtimeScene, eventsFunctionContext) { { gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.userFunc0xbab678(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined); } }; gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.func = function(runtimeScene, Player_ID, parentEventsFunctionContext) { var eventsFunctionContext = { _objectsMap: { }, _objectArraysMap: { }, _behaviorNamesMap: { }, getObjects: function(objectName) { return eventsFunctionContext._objectArraysMap[objectName] || []; }, getObjectsLists: function(objectName) { return eventsFunctionContext._objectsMap[objectName] || null; }, getBehaviorName: function(behaviorName) { return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName; }, createObject: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; if (objectsList) { const object = parentEventsFunctionContext ? parentEventsFunctionContext.createObject(objectsList.firstKey()) : runtimeScene.createObject(objectsList.firstKey()); if (object) { objectsList.get(objectsList.firstKey()).push(object); eventsFunctionContext._objectArraysMap[objectName].push(object); } return object; } return null; }, getInstancesCountOnScene: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; let count = 0; if (objectsList) { for(const objectName in objectsList.items) count += parentEventsFunctionContext ? parentEventsFunctionContext.getInstancesCountOnScene(objectName) : runtimeScene.getInstancesCountOnScene(objectName); } return count; }, getLayer: function(layerName) { return runtimeScene.getLayer(layerName); }, getArgument: function(argName) { if (argName === "Player_ID") return Player_ID; return ""; }, getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); } }; gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.eventsList0(runtimeScene, eventsFunctionContext); return Number(eventsFunctionContext.returnValue) || 0; } gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.registeredGdjsCallbacks = [];