if (typeof gdjs.evtsExt__Gamepads__AxisValue !== "undefined") { gdjs.evtsExt__Gamepads__AxisValue.registeredGdjsCallbacks.forEach(callback => gdjs._unregisterCallback(callback) ); } gdjs.evtsExt__Gamepads__AxisValue = {}; gdjs.evtsExt__Gamepads__AxisValue.userFunc0x149be68 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) { "use strict"; /** @type {Gamepad[]} */ const gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []); //Get function parameters const playerId = eventsFunctionContext.getArgument("player_ID") - 1; const stick = eventsFunctionContext.getArgument("stick").toUpperCase(); const direction = eventsFunctionContext.getArgument("direction").toUpperCase(); if (playerId < 0 || playerId > 4) { console.error('Parameter gamepad identifier is not valid in expression: "Value of a gamepad axis"'); return; } if (stick != "LEFT" && stick != "RIGHT") { console.error('Parameter stick is not valid in expression: "Value of a gamepad axis"'); return; } if (direction != "UP" && direction != "DOWN" && direction != "LEFT" && direction != "RIGHT" && direction != "HORIZONTAL" && direction != "VERTICAL") { console.error('Parameter direction is not valid in expression: "Value of a gamepad axis"'); return; } const gamepad = gamepads[playerId]; //we need keep this condition because when use have not yet plug her controller we can't get the controller in the gamepad variable. if (gamepad == null) return; let parameterError = false; switch (stick) { case 'LEFT': switch (direction) { case 'LEFT': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[0], playerId) < 0) { eventsFunctionContext.returnValue = -gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[0], playerId); } break; case 'RIGHT': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[0], playerId) > 0) { eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[0], playerId); } break; case 'UP': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[1], playerId) < 0) { eventsFunctionContext.returnValue = -gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[1], playerId); } break; case 'DOWN': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[1], playerId) > 0) { eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[1], playerId); } break; case "HORIZONTAL": eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[0], playerId); break; case "VERTICAL": eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[1], playerId); break; default: break; } break; case 'RIGHT': switch (direction) { case 'LEFT': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[2], playerId) < 0) { eventsFunctionContext.returnValue = -gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[2], playerId); } break; case 'RIGHT': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[2], playerId) > 0) { eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[2], playerId); } break; case 'UP': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[3], playerId) < 0) { eventsFunctionContext.returnValue = -gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[3], playerId); } break; case 'DOWN': if (gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[3], playerId) > 0) { eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[3], playerId); } break; case "HORIZONTAL": eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[2], playerId); break; case "VERTICAL": eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[3], playerId); break; default: break; } break; default: break; } }; gdjs.evtsExt__Gamepads__AxisValue.eventsList0 = function(runtimeScene, eventsFunctionContext) { { gdjs.evtsExt__Gamepads__AxisValue.userFunc0x149be68(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined); } }; gdjs.evtsExt__Gamepads__AxisValue.func = function(runtimeScene, player_ID, stick, direction, parentEventsFunctionContext) { var eventsFunctionContext = { _objectsMap: { }, _objectArraysMap: { }, _behaviorNamesMap: { }, getObjects: function(objectName) { return eventsFunctionContext._objectArraysMap[objectName] || []; }, getObjectsLists: function(objectName) { return eventsFunctionContext._objectsMap[objectName] || null; }, getBehaviorName: function(behaviorName) { return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName; }, createObject: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; if (objectsList) { const object = parentEventsFunctionContext ? parentEventsFunctionContext.createObject(objectsList.firstKey()) : runtimeScene.createObject(objectsList.firstKey()); if (object) { objectsList.get(objectsList.firstKey()).push(object); eventsFunctionContext._objectArraysMap[objectName].push(object); } return object; } return null; }, getInstancesCountOnScene: function(objectName) { const objectsList = eventsFunctionContext._objectsMap[objectName]; let count = 0; if (objectsList) { for(const objectName in objectsList.items) count += parentEventsFunctionContext ? parentEventsFunctionContext.getInstancesCountOnScene(objectName) : runtimeScene.getInstancesCountOnScene(objectName); } return count; }, getLayer: function(layerName) { return runtimeScene.getLayer(layerName); }, getArgument: function(argName) { if (argName === "player_ID") return player_ID; if (argName === "stick") return stick; if (argName === "direction") return direction; return ""; }, getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); } }; gdjs.evtsExt__Gamepads__AxisValue.eventsList0(runtimeScene, eventsFunctionContext); return Number(eventsFunctionContext.returnValue) || 0; } gdjs.evtsExt__Gamepads__AxisValue.registeredGdjsCallbacks = [];