if (typeof gdjs.evtsExt__Enemy__IsFlyDead !== "undefined") { gdjs.evtsExt__Enemy__IsFlyDead.registeredGdjsCallbacks.forEach(callback => gdjs._unregisterCallback(callback) ); } gdjs.evtsExt__Enemy__IsFlyDead = {}; gdjs.evtsExt__Enemy__IsFlyDead.GDFlyObjects1= []; gdjs.evtsExt__Enemy__IsFlyDead.GDFlyObjects2= []; gdjs.evtsExt__Enemy__IsFlyDead.eventsList0 = function(runtimeScene, eventsFunctionContext) { { gdjs.copyArray(eventsFunctionContext.getObjects("Fly"), gdjs.evtsExt__Enemy__IsFlyDead.GDFlyObjects1); let isConditionTrue_0 = false; isConditionTrue_0 = false; for (var i = 0, k = 0, l = gdjs.evtsExt__Enemy__IsFlyDead.GDFlyObjects1.length;i