Files
moon-gaming/games/gd/gdjs-evtsext__gamepads__strongvibrationmagnitude-func.js
2023-11-23 20:37:33 +00:00

85 lines
2.8 KiB
JavaScript

if (typeof gdjs.evtsExt__Gamepads__StrongVibrationMagnitude !== "undefined") {
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.registeredGdjsCallbacks.forEach(callback =>
gdjs._unregisterCallback(callback)
);
}
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude = {};
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.userFunc0xcb5b08 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
"use strict";
const playerId = eventsFunctionContext.getArgument("Player_ID") - 1;
eventsFunctionContext.returnValue = gdjs._extensionController.players[playerId].rumble.strongMagnitude;
};
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.eventsList0 = function(runtimeScene, eventsFunctionContext) {
{
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.userFunc0xcb5b08(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined);
}
};
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.func = function(runtimeScene, Player_ID, parentEventsFunctionContext) {
var eventsFunctionContext = {
_objectsMap: {
},
_objectArraysMap: {
},
_behaviorNamesMap: {
},
getObjects: function(objectName) {
return eventsFunctionContext._objectArraysMap[objectName] || [];
},
getObjectsLists: function(objectName) {
return eventsFunctionContext._objectsMap[objectName] || null;
},
getBehaviorName: function(behaviorName) {
return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;
},
createObject: function(objectName) {
const objectsList = eventsFunctionContext._objectsMap[objectName];
if (objectsList) {
const object = parentEventsFunctionContext ?
parentEventsFunctionContext.createObject(objectsList.firstKey()) :
runtimeScene.createObject(objectsList.firstKey());
if (object) {
objectsList.get(objectsList.firstKey()).push(object);
eventsFunctionContext._objectArraysMap[objectName].push(object);
}
return object; }
return null;
},
getInstancesCountOnScene: function(objectName) {
const objectsList = eventsFunctionContext._objectsMap[objectName];
let count = 0;
if (objectsList) {
for(const objectName in objectsList.items)
count += parentEventsFunctionContext ?
parentEventsFunctionContext.getInstancesCountOnScene(objectName) :
runtimeScene.getInstancesCountOnScene(objectName);
}
return count;
},
getLayer: function(layerName) {
return runtimeScene.getLayer(layerName);
},
getArgument: function(argName) {
if (argName === "Player_ID") return Player_ID;
return "";
},
getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); }
};
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.eventsList0(runtimeScene, eventsFunctionContext);
return Number(eventsFunctionContext.returnValue) || 0;
}
gdjs.evtsExt__Gamepads__StrongVibrationMagnitude.registeredGdjsCallbacks = [];