85 lines
2.8 KiB
JavaScript
85 lines
2.8 KiB
JavaScript
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if (typeof gdjs.evtsExt__Gamepads__WeakVibrationMagnitude !== "undefined") {
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.registeredGdjsCallbacks.forEach(callback =>
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gdjs._unregisterCallback(callback)
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);
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}
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude = {};
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.userFunc0xcb5b08 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
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"use strict";
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const playerId = eventsFunctionContext.getArgument("Player_ID") - 1;
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eventsFunctionContext.returnValue = gdjs._extensionController.players[playerId].rumble.weakMagnitude;
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};
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.eventsList0 = function(runtimeScene, eventsFunctionContext) {
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{
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.userFunc0xcb5b08(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined);
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}
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};
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.func = function(runtimeScene, Player_ID, parentEventsFunctionContext) {
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var eventsFunctionContext = {
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_objectsMap: {
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},
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_objectArraysMap: {
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},
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_behaviorNamesMap: {
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},
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getObjects: function(objectName) {
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return eventsFunctionContext._objectArraysMap[objectName] || [];
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},
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getObjectsLists: function(objectName) {
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return eventsFunctionContext._objectsMap[objectName] || null;
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},
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getBehaviorName: function(behaviorName) {
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return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;
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},
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createObject: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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if (objectsList) {
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const object = parentEventsFunctionContext ?
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parentEventsFunctionContext.createObject(objectsList.firstKey()) :
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runtimeScene.createObject(objectsList.firstKey());
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if (object) {
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objectsList.get(objectsList.firstKey()).push(object);
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eventsFunctionContext._objectArraysMap[objectName].push(object);
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}
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return object; }
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return null;
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},
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getInstancesCountOnScene: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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let count = 0;
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if (objectsList) {
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for(const objectName in objectsList.items)
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count += parentEventsFunctionContext ?
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parentEventsFunctionContext.getInstancesCountOnScene(objectName) :
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runtimeScene.getInstancesCountOnScene(objectName);
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}
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return count;
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},
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getLayer: function(layerName) {
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return runtimeScene.getLayer(layerName);
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},
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getArgument: function(argName) {
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if (argName === "Player_ID") return Player_ID;
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return "";
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},
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getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); }
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};
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.eventsList0(runtimeScene, eventsFunctionContext);
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return Number(eventsFunctionContext.returnValue) || 0;
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}
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gdjs.evtsExt__Gamepads__WeakVibrationMagnitude.registeredGdjsCallbacks = []; |