Files
moon-gaming/drive-mad-main/index.html
T
2025-04-01 19:23:08 +00:00

78 lines
2.3 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Drive Mad</title>
<script type="text/javascript" src="Jump_Gamemonetize.js"></script>
<meta name="description" content="">
<meta name="google" content="notranslate">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<link rel="stylesheet" href="webapp/fancade.css">
<link rel="icon" href="webapp/cover.jpg">
</head>
<body id="body">
<div id="modal_parent">
<div id="modal_content"><span id="modal_close_button">&times;</span>
<div id="store_link_modal_content" class="modal_inner"></div>
<div id="share_file_modal_content" class="modal_inner"></div>
</div>
</div>
<div id="canvas_border" class="emscripten_border">
<div id="play_content" class="middle center">
<div class="edge">
<div class="box">
<div class="black"><img src="webapp/cover.jpg"" class="cover">
<p class="title">Drive Mad</p>
<p class="author">Robert Winberg</p>
</div>
</div>
</div>
<div id="progress_or_play"><progress id="progress" class="loading" value="0" max="100"></progress></div>
<p class="description"></p>
</div><canvas class="emscripten" id="canvas" tabindex="-1"></canvas>
<div id="gradient"></div>
<div id="webview_content"></div>
</div>
<script type="text/javascript" src="webapp/source_min.js"></script>
<script type="text/javascript" src="webapp/index.js"></script>
</body>
</html>
<div id="fps-counter"></div>
<style>
#fps-counter {
position: fixed;
top: 10px;
right: 10px;
font-size: 12px;
color: white;
background-color: rgba(0, 0, 0, 0.5); /* Semi-transparent background */
padding: 5px;
border-radius: 5px;
z-index: 1000; /* Ensure it stays on top */
}
</style>
<script>
const fpsCounter = document.getElementById("fps-counter"); // Moved this to the correct place
function calculateFPS() {
let lastFrameTime = performance.now();
let frames = 0;
function frameLoop() {
const now = performance.now();
frames++;
if (now - lastFrameTime >= 1000) {
const fps = Math.round(frames / ((now - lastFrameTime) / 1000));
fpsCounter.textContent = `FPS: ${fps}`;
frames = 0;
lastFrameTime = now;
}
requestAnimationFrame(frameLoop);
}
frameLoop();
}
calculateFPS(); // Ensure the FPS calculation starts
</script>