Files
moon-gaming/gd games 3/gdjs-evtsext__gamepads__stickforcex-func.js
T
2023-11-24 03:27:59 +00:00

107 lines
3.6 KiB
JavaScript

if (typeof gdjs.evtsExt__Gamepads__StickForceX !== "undefined") {
gdjs.evtsExt__Gamepads__StickForceX.registeredGdjsCallbacks.forEach(callback =>
gdjs._unregisterCallback(callback)
);
}
gdjs.evtsExt__Gamepads__StickForceX = {};
gdjs.evtsExt__Gamepads__StickForceX.userFunc0x149be68 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
"use strict";
/** @type {Gamepad[]} */
const gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
//Get function parameters
const playerId = eventsFunctionContext.getArgument("Gamepad") - 1;
const stick = eventsFunctionContext.getArgument("Stick").toLowerCase();
if (playerId < 0 || playerId > 4) {
console.error('Parameter gamepad identifier is not valid in expression: "Value of a gamepad axis"');
return;
}
if (stick != "left" && stick != "right") {
console.error('Parameter stick is not valid in expression: "Value of a gamepad axis"');
return;
}
const gamepad = gamepads[playerId];
//we need keep this condition because when use have not yet plug her controller we can't get the controller in the gamepad variable.
if (gamepad == null) return;
const axisIndex = stick === 'right' ? 2 : 0;
eventsFunctionContext.returnValue = gdjs._extensionController.getNormalizedAxisValue(gamepad.axes[axisIndex], playerId);
};
gdjs.evtsExt__Gamepads__StickForceX.eventsList0 = function(runtimeScene, eventsFunctionContext) {
{
gdjs.evtsExt__Gamepads__StickForceX.userFunc0x149be68(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined);
}
};
gdjs.evtsExt__Gamepads__StickForceX.func = function(runtimeScene, Gamepad, Stick, parentEventsFunctionContext) {
var eventsFunctionContext = {
_objectsMap: {
},
_objectArraysMap: {
},
_behaviorNamesMap: {
},
getObjects: function(objectName) {
return eventsFunctionContext._objectArraysMap[objectName] || [];
},
getObjectsLists: function(objectName) {
return eventsFunctionContext._objectsMap[objectName] || null;
},
getBehaviorName: function(behaviorName) {
return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;
},
createObject: function(objectName) {
const objectsList = eventsFunctionContext._objectsMap[objectName];
if (objectsList) {
const object = parentEventsFunctionContext ?
parentEventsFunctionContext.createObject(objectsList.firstKey()) :
runtimeScene.createObject(objectsList.firstKey());
if (object) {
objectsList.get(objectsList.firstKey()).push(object);
eventsFunctionContext._objectArraysMap[objectName].push(object);
}
return object; }
return null;
},
getInstancesCountOnScene: function(objectName) {
const objectsList = eventsFunctionContext._objectsMap[objectName];
let count = 0;
if (objectsList) {
for(const objectName in objectsList.items)
count += parentEventsFunctionContext ?
parentEventsFunctionContext.getInstancesCountOnScene(objectName) :
runtimeScene.getInstancesCountOnScene(objectName);
}
return count;
},
getLayer: function(layerName) {
return runtimeScene.getLayer(layerName);
},
getArgument: function(argName) {
if (argName === "Gamepad") return Gamepad;
if (argName === "Stick") return Stick;
return "";
},
getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); }
};
gdjs.evtsExt__Gamepads__StickForceX.eventsList0(runtimeScene, eventsFunctionContext);
return Number(eventsFunctionContext.returnValue) || 0;
}
gdjs.evtsExt__Gamepads__StickForceX.registeredGdjsCallbacks = [];