- Added functionality to display an FPS counter in various games based on a cookie setting. - Introduced a utility function to retrieve cookies and check if the FPS counter is enabled. - Updated the FPS calculation logic to start or hide the counter based on user preferences. - Ensured consistent implementation across multiple HTML files, including games like "Bubble Game", "Basketball Legends", and others. - Enhanced the main index and settings pages to manage FPS counter visibility and added a clock feature.
74 lines
2.0 KiB
HTML
74 lines
2.0 KiB
HTML
<html>
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<script src="/games/henreystikman/ruffle.js"></script>
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<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
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<body>
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<object>
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<embed src="/games/henreystikman/Breaking The Bank.swf" width="1300" height="640" />
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</object>
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<script src="https://unpkg.com/@ruffle-rs/ruffle"></script>
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</body>
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</html>
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<div id="fps-counter"></div>
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<style>
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#fps-counter {
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position: fixed;
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top: 10px;
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right: 10px;
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font-size: 12px;
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color: white;
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background-color: rgba(0, 0, 0, 0.5); /* Semi-transparent background */
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padding: 5px;
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border-radius: 5px;
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z-index: 1000; /* Ensure it stays on top */
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}
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</style>
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<script>
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const fpsCounter = document.getElementById("fps-counter");
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// Utility function to get a cookie
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function getCookie(name) {
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const cookies = document.cookie.split(';');
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for (let i = 0; i < cookies.length; i++) {
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const cookie = cookies[i].trim();
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if (cookie.startsWith(name + '=')) {
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return cookie.substring(name.length + 1);
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}
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}
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return null;
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}
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// Check if FPS Counter is enabled
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const fpsCounterEnabled = getCookie('fpsCounter') === 'true';
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if (fpsCounterEnabled) {
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fpsCounter.style.display = 'block'; // Show FPS counter
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function calculateFPS() {
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let lastFrameTime = performance.now();
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let frames = 0;
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function frameLoop() {
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const now = performance.now();
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frames++;
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if (now - lastFrameTime >= 1000) {
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const fps = Math.round(frames / ((now - lastFrameTime) / 1000));
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fpsCounter.textContent = `FPS: ${fps}`;
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frames = 0;
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lastFrameTime = now;
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}
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requestAnimationFrame(frameLoop);
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}
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frameLoop();
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}
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calculateFPS(); // Start FPS calculation
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} else {
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fpsCounter.style.display = 'none'; // Hide FPS counter
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}
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</script> |