Files
moon-gaming/games/henreystikman/Crossing The Pit.html
T
miles 6014fa0de9 Implement FPS Counter with Cookie Management Across Multiple Games
- Added functionality to display an FPS counter in various games based on a cookie setting.
- Introduced a utility function to retrieve cookies and check if the FPS counter is enabled.
- Updated the FPS calculation logic to start or hide the counter based on user preferences.
- Ensured consistent implementation across multiple HTML files, including games like "Bubble Game", "Basketball Legends", and others.
- Enhanced the main index and settings pages to manage FPS counter visibility and added a clock feature.
2025-04-04 13:09:41 +00:00

77 lines
2.2 KiB
HTML

<html>
<body>
<script>
window.RufflePlayer = window.RufflePlayer || {};
window.addEventListener("load", (event) => {
const ruffle = window.RufflePlayer.newest();
const player = ruffle.createPlayer();
const container = document.getElementById("container");
container.appendChild(player);
player.load("Breaking The Bank.swf");
});
</script>
<script src="/games/henreystikman/ruffle.js"></script>
</body>
</html>
<div id="fps-counter"></div>
<style>
#fps-counter {
position: fixed;
top: 10px;
right: 10px;
font-size: 12px;
color: white;
background-color: rgba(0, 0, 0, 0.5); /* Semi-transparent background */
padding: 5px;
border-radius: 5px;
z-index: 1000; /* Ensure it stays on top */
}
</style>
<script>
const fpsCounter = document.getElementById("fps-counter");
// Utility function to get a cookie
function getCookie(name) {
const cookies = document.cookie.split(';');
for (let i = 0; i < cookies.length; i++) {
const cookie = cookies[i].trim();
if (cookie.startsWith(name + '=')) {
return cookie.substring(name.length + 1);
}
}
return null;
}
// Check if FPS Counter is enabled
const fpsCounterEnabled = getCookie('fpsCounter') === 'true';
if (fpsCounterEnabled) {
fpsCounter.style.display = 'block'; // Show FPS counter
function calculateFPS() {
let lastFrameTime = performance.now();
let frames = 0;
function frameLoop() {
const now = performance.now();
frames++;
if (now - lastFrameTime >= 1000) {
const fps = Math.round(frames / ((now - lastFrameTime) / 1000));
fpsCounter.textContent = `FPS: ${fps}`;
frames = 0;
lastFrameTime = now;
}
requestAnimationFrame(frameLoop);
}
frameLoop();
}
calculateFPS(); // Start FPS calculation
} else {
fpsCounter.style.display = 'none'; // Hide FPS counter
}
</script>