78 lines
2.3 KiB
HTML
78 lines
2.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Drive Mad</title>
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<script type="text/javascript" src="Jump_Gamemonetize.js"></script>
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<meta name="description" content="">
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<meta name="google" content="notranslate">
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<link rel="stylesheet" href="webapp/fancade.css">
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<link rel="icon" href="webapp/cover.jpg">
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</head>
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<body id="body">
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<div id="modal_parent">
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<div id="modal_content"><span id="modal_close_button">×</span>
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<div id="store_link_modal_content" class="modal_inner"></div>
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<div id="share_file_modal_content" class="modal_inner"></div>
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</div>
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</div>
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<div id="canvas_border" class="emscripten_border">
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<div id="play_content" class="middle center">
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<div class="edge">
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<div class="box">
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<div class="black"><img src="webapp/cover.jpg"" class="cover">
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<p class="title">Drive Mad</p>
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<p class="author">Robert Winberg</p>
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</div>
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</div>
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</div>
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<div id="progress_or_play"><progress id="progress" class="loading" value="0" max="100"></progress></div>
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<p class="description"></p>
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</div><canvas class="emscripten" id="canvas" tabindex="-1"></canvas>
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<div id="gradient"></div>
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<div id="webview_content"></div>
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</div>
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<script type="text/javascript" src="webapp/source_min.js"></script>
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<script type="text/javascript" src="webapp/index.js"></script>
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</body>
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</html>
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<div id="fps-counter"></div>
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<style>
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#fps-counter {
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position: fixed;
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top: 10px;
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right: 10px;
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font-size: 12px;
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color: white;
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background-color: rgba(0, 0, 0, 0.5); /* Semi-transparent background */
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padding: 5px;
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border-radius: 5px;
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z-index: 1000; /* Ensure it stays on top */
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}
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</style>
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<script>
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const fpsCounter = document.getElementById("fps-counter"); // Moved this to the correct place
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function calculateFPS() {
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let lastFrameTime = performance.now();
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let frames = 0;
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function frameLoop() {
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const now = performance.now();
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frames++;
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if (now - lastFrameTime >= 1000) {
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const fps = Math.round(frames / ((now - lastFrameTime) / 1000));
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fpsCounter.textContent = `FPS: ${fps}`;
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frames = 0;
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lastFrameTime = now;
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}
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requestAnimationFrame(frameLoop);
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}
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frameLoop();
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}
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calculateFPS(); // Ensure the FPS calculation starts
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</script> |