113 lines
4.0 KiB
JavaScript
113 lines
4.0 KiB
JavaScript
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if (typeof gdjs.evtsExt__Gamepads__LastButtonString !== "undefined") {
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gdjs.evtsExt__Gamepads__LastButtonString.registeredGdjsCallbacks.forEach(callback =>
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gdjs._unregisterCallback(callback)
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);
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}
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gdjs.evtsExt__Gamepads__LastButtonString = {};
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gdjs.evtsExt__Gamepads__LastButtonString.userFunc0xb261b8 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
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"use strict";
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/** @type {Gamepad[]} */
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const gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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//Get function parameters
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const playerId = eventsFunctionContext.getArgument("player_ID") - 1;
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const controllerType = eventsFunctionContext.getArgument("controller_type").toUpperCase();
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if (playerId < 0 || playerId > 4) {
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console.error('Parameter gamepad identifier in string expression: "Last pressed button (LastButtonString)", is not valid number, must be between 0 and 4.');
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return;
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}
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if (controllerType === "") {
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console.error('Parameter controller type is not valid in string expression: "Last pressed button (LastButtonString)"');
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return;
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}
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const gamepad = gamepads[playerId];
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if (gamepad !== null) { //Gamepad exist
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//Get last btn id
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const lastButtonUsedID = gdjs._extensionController.players[playerId].lastButtonUsed;
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//Return last button as string
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eventsFunctionContext.returnValue = gdjs._extensionController.getInputString(controllerType, lastButtonUsedID);
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} else { //Gamepad dosen't exist
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console.error('Your controller is not supported or the gamepad wasn\'t detected in string expression: "Last pressed button (LastButtonString)"');
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eventsFunctionContext.returnValue = "Gamepad not connected";
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}
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};
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gdjs.evtsExt__Gamepads__LastButtonString.eventsList0 = function(runtimeScene, eventsFunctionContext) {
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{
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gdjs.evtsExt__Gamepads__LastButtonString.userFunc0xb261b8(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined);
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}
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};
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gdjs.evtsExt__Gamepads__LastButtonString.func = function(runtimeScene, player_ID, controller_type, parentEventsFunctionContext) {
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var eventsFunctionContext = {
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_objectsMap: {
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},
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_objectArraysMap: {
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},
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_behaviorNamesMap: {
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},
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getObjects: function(objectName) {
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return eventsFunctionContext._objectArraysMap[objectName] || [];
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},
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getObjectsLists: function(objectName) {
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return eventsFunctionContext._objectsMap[objectName] || null;
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},
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getBehaviorName: function(behaviorName) {
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return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;
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},
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createObject: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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if (objectsList) {
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const object = parentEventsFunctionContext ?
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parentEventsFunctionContext.createObject(objectsList.firstKey()) :
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runtimeScene.createObject(objectsList.firstKey());
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if (object) {
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objectsList.get(objectsList.firstKey()).push(object);
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eventsFunctionContext._objectArraysMap[objectName].push(object);
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}
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return object; }
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return null;
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},
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getInstancesCountOnScene: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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let count = 0;
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if (objectsList) {
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for(const objectName in objectsList.items)
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count += parentEventsFunctionContext ?
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parentEventsFunctionContext.getInstancesCountOnScene(objectName) :
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runtimeScene.getInstancesCountOnScene(objectName);
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}
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return count;
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},
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getLayer: function(layerName) {
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return runtimeScene.getLayer(layerName);
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},
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getArgument: function(argName) {
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if (argName === "player_ID") return player_ID;
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if (argName === "controller_type") return controller_type;
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return "";
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},
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getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); }
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};
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gdjs.evtsExt__Gamepads__LastButtonString.eventsList0(runtimeScene, eventsFunctionContext);
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return "" + eventsFunctionContext.returnValue;
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}
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gdjs.evtsExt__Gamepads__LastButtonString.registeredGdjsCallbacks = []; |