128 lines
4.7 KiB
JavaScript
128 lines
4.7 KiB
JavaScript
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if (typeof gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude !== "undefined") {
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.registeredGdjsCallbacks.forEach(callback =>
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gdjs._unregisterCallback(callback)
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);
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}
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude = {};
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.userFunc0x7a97b8 = function GDJSInlineCode(runtimeScene, eventsFunctionContext) {
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"use strict";
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/** @type {Gamepad[]} */
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//Vibration work only on game in browser.
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const gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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//Get function parameters
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const playerId = eventsFunctionContext.getArgument("Player_ID") - 1;
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const elapsedTime = gdjs._extensionController.players[playerId].rumble.elapsedTime || 0;
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const originalDuration = gdjs._extensionController.players[playerId].rumble.duration || 1;
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const strongRumbleMagnitude = eventsFunctionContext.getArgument("StrongMagnitude");
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const weakRumbleMagnitude = eventsFunctionContext.getArgument("WeakMagnitude");
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if (playerId < 0 || playerId > 4) {
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console.error('Parameter gamepad identifier in action: "Change gamepad active vibration", is not valid number, must be between 0 and 4.');
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return;
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}
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if (weakRumbleMagnitude < 0 || weakRumbleMagnitude > 1) {
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console.error('Parameter weakRumble identifier in action: "Change gamepad active vibration", is not valid number, must be between 0 and 1.');
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return;
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}
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if (strongRumbleMagnitude < 0 || strongRumbleMagnitude > 1) {
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console.error('Parameter strongRumble identifier in action: "Change gamepad active vibration", is not valid number, must be between 0 and 1.');
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return;
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}
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const gamepad = gamepads[playerId];
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//we need keep this condition because when use have not yet plug the controller we can't get the controller in the gamepad variable.
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if (gamepad == null) return;
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if (originalDuration - elapsedTime <= 0) return;
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if (gamepad && gamepad.vibrationActuator) {
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gamepad.vibrationActuator.playEffect("dual-rumble", {
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startDelay: 0,
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duration: 1000 * (originalDuration - elapsedTime),
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weakMagnitude: weakRumbleMagnitude,
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strongMagnitude: strongRumbleMagnitude
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});
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}
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gdjs._extensionController.players[playerId].rumble.weakMagnitude = weakRumbleMagnitude;
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gdjs._extensionController.players[playerId].rumble.strongMagnitude = strongRumbleMagnitude;
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};
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.eventsList0 = function(runtimeScene, eventsFunctionContext) {
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{
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.userFunc0x7a97b8(runtimeScene, typeof eventsFunctionContext !== 'undefined' ? eventsFunctionContext : undefined);
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}
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};
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.func = function(runtimeScene, Player_ID, StrongMagnitude, WeakMagnitude, parentEventsFunctionContext) {
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var eventsFunctionContext = {
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_objectsMap: {
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},
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_objectArraysMap: {
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},
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_behaviorNamesMap: {
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},
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getObjects: function(objectName) {
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return eventsFunctionContext._objectArraysMap[objectName] || [];
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},
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getObjectsLists: function(objectName) {
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return eventsFunctionContext._objectsMap[objectName] || null;
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},
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getBehaviorName: function(behaviorName) {
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return eventsFunctionContext._behaviorNamesMap[behaviorName] || behaviorName;
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},
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createObject: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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if (objectsList) {
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const object = parentEventsFunctionContext ?
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parentEventsFunctionContext.createObject(objectsList.firstKey()) :
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runtimeScene.createObject(objectsList.firstKey());
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if (object) {
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objectsList.get(objectsList.firstKey()).push(object);
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eventsFunctionContext._objectArraysMap[objectName].push(object);
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}
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return object; }
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return null;
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},
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getInstancesCountOnScene: function(objectName) {
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const objectsList = eventsFunctionContext._objectsMap[objectName];
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let count = 0;
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if (objectsList) {
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for(const objectName in objectsList.items)
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count += parentEventsFunctionContext ?
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parentEventsFunctionContext.getInstancesCountOnScene(objectName) :
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runtimeScene.getInstancesCountOnScene(objectName);
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}
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return count;
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},
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getLayer: function(layerName) {
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return runtimeScene.getLayer(layerName);
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},
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getArgument: function(argName) {
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if (argName === "Player_ID") return Player_ID;
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if (argName === "StrongMagnitude") return StrongMagnitude;
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if (argName === "WeakMagnitude") return WeakMagnitude;
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return "";
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},
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getOnceTriggers: function() { return runtimeScene.getOnceTriggers(); }
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};
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.eventsList0(runtimeScene, eventsFunctionContext);
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return;
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}
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gdjs.evtsExt__Gamepads__A_Change_Vibration_Magnitude.registeredGdjsCallbacks = []; |