addid the ping pog game

This commit is contained in:
2026-01-22 15:04:14 +00:00
parent 05bb2c01c5
commit 5971ba30be
4 changed files with 182 additions and 3 deletions
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this is a test # Ping Pong Game
A basic HTML5 ping pong game implemented using HTML, CSS, and JavaScript.
## Files
- `index.html`: The main HTML file that sets up the game canvas and includes the CSS and JavaScript files.
- `style.css`: Contains the styling for the game, including the canvas border and score display.
- `script.js`: The JavaScript file that handles the game logic, drawing, and user input.
## How to Play
- Use the up and down arrow keys to move your paddle.
- The goal is to hit the ball past the computer's paddle to score points.
- The computer has a simple AI to move its paddle.
## Running the Game
Open `index.html` in a web browser to start playing.
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<html> <!DOCTYPE html>
<p>this is so i now now this is working with git </p> <html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Ping Pong Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="game-container">
<canvas id="game-canvas" width="800" height="400"></canvas>
<div id="score">Player: 0 | Computer: 0</div>
</div>
<script src="script.js"></script>
</body>
</html> </html>
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const canvas = document.getElementById('game-canvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const paddleWidth = 10;
const paddleHeight = 80;
const ballSize = 10;
let playerPaddle = {
x: 10,
y: canvas.height / 2 - paddleHeight / 2,
width: paddleWidth,
height: paddleHeight,
dy: 0
};
let computerPaddle = {
x: canvas.width - 20,
y: canvas.height / 2 - paddleHeight / 2,
width: paddleWidth,
height: paddleHeight,
dy: 0
};
let ball = {
x: canvas.width / 2,
y: canvas.height / 2,
dx: 5,
dy: 5,
size: ballSize
};
let playerScore = 0;
let computerScore = 0;
function drawPaddle(paddle) {
ctx.fillStyle = '#fff';
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
}
function drawBall() {
ctx.fillStyle = '#fff';
ctx.fillRect(ball.x, ball.y, ball.size, ball.size);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle(playerPaddle);
drawPaddle(computerPaddle);
drawBall();
scoreElement.textContent = `Player: ${playerScore} | Computer: ${computerScore}`;
}
function update() {
// Move player paddle
playerPaddle.y += playerPaddle.dy;
if (playerPaddle.y < 0) playerPaddle.y = 0;
if (playerPaddle.y > canvas.height - paddleHeight) playerPaddle.y = canvas.height - paddleHeight;
// Move computer paddle (simple AI)
if (ball.y < computerPaddle.y + paddleHeight / 2) {
computerPaddle.y -= 3;
} else if (ball.y > computerPaddle.y + paddleHeight / 2) {
computerPaddle.y += 3;
}
if (computerPaddle.y < 0) computerPaddle.y = 0;
if (computerPaddle.y > canvas.height - paddleHeight) computerPaddle.y = canvas.height - paddleHeight;
// Move ball
ball.x += ball.dx;
ball.y += ball.dy;
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= canvas.height - ball.size) {
ball.dy = -ball.dy;
}
// Ball collision with paddles
if (ball.x <= playerPaddle.x + paddleWidth && ball.y >= playerPaddle.y && ball.y <= playerPaddle.y + paddleHeight) {
ball.dx = -ball.dx;
}
if (ball.x >= computerPaddle.x - ball.size && ball.y >= computerPaddle.y && ball.y <= computerPaddle.y + paddleHeight) {
ball.dx = -ball.dx;
}
// Score
if (ball.x < 0) {
computerScore++;
resetBall();
}
if (ball.x > canvas.width) {
playerScore++;
resetBall();
}
}
function resetBall() {
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.dx = -ball.dx;
}
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
// Controls
document.addEventListener('keydown', (e) => {
if (e.key === 'ArrowUp') {
playerPaddle.dy = -5;
} else if (e.key === 'ArrowDown') {
playerPaddle.dy = 5;
}
});
document.addEventListener('keyup', (e) => {
if (e.key === 'ArrowUp' || e.key === 'ArrowDown') {
playerPaddle.dy = 0;
}
});
gameLoop();
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body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #000;
font-family: Arial, sans-serif;
}
#game-container {
text-align: center;
}
#game-canvas {
border: 2px solid #fff;
background-color: #000;
}
#score {
color: #fff;
font-size: 24px;
margin-top: 20px;
}