- Updated navigation links across guess.html, index.html, lists.html, players.html, roulette.html, rules.html, and run.html for consistency and clarity.
- Enhanced index.html with a sign-up button for user registration.
- Modified lists.html to improve user guidance on video watching and added a "My %" column for tracking progress.
- Introduced login.html and signup.html for user authentication, including form validation and status messages.
- Implemented server-side user authentication in server.js, including user registration, login, and session management.
- Added user data handling for roulette progress and saved runs.
- Created a .gitignore file to exclude sensitive user data files from version control.
- Updated styles.css to accommodate new UI elements for authentication and improved layout.
Introduce a new Guess The Rank feature: add guess.html and associated styles and logic. app.js gains video modal utilities (extractYouTubeID, openVideoModal, renderApprovedRunsForLevel) and the full guessing-game flow (modes, round lifecycle, input handling). Refactor existing video-open usage to the new modal and enable showing approved runs in the modal. Update multiple navs and index highlights to link to the new Guess Game. Add CSS for guess UI and responsive tweaks, and adjust some UI copy (e.g. "View Video").
Introduce a percent field for runs and surface approved runs in the video modal. UI: add a numeric Percent input to the run submission form and show percent in submission lists and admin detail view (default 100%). Video modal: refactor openVideo to accept an item, add renderApprovedRunsForLevel to load and display approved runs for the same level with player, percent and video link, plus related modal HTML. Server: normalize and validate percent on run create/update (required), returning 400 when missing. Styles: add CSS for modal runs layout and responsive tweaks.
Replace the previous "last slot" display with an approved runs counter. Renamed the DOM variable to approvedRunsEl, added renderApprovedRuns to compute and render the number of runs whose status is "approved" (case-insensitive), and wired it to loadRuns() and onRunsUpdate(). Also updated the hero label in index.html from "Current last ranked slot" to "Approved runs". Handles missing elements and empty responses safely.
Introduce a client-side admin login screen that locks the admin page until the correct password is entered. admelist.html now contains a dedicated admin login card and wraps the actual admin shell content in a hidden section; the body receives an admin-locked class while locked. app.js adds form handling, verifyAdminPassword/unlockAdminShell logic, uses a DELETE /__authcheck__ request to validate the stored password, and shows/hides the admin UI accordingly; it also centralizes auth status messages. styles.css adds styles for the login overlay, locked state, and responsive tweaks. server/server.js removes the previous server-side requireAdmin guard for /admelist so the client can perform the auth check.
Add an admin password field and session-backed auth handling for admin endpoints. admelist.html: introduce an admin password input and status text in the admin overview panel. app.js: store the password in sessionStorage (key: fedl_admin_password), populate the input on load, and persist changes; provide authHeaders() to inject a Basic Authorization header (fedl:password) into fetch requests; handle 401 responses by clearing the saved password and showing contextual error messages; wire password usage into save/update/delete run APIs. styles.css: add styling for the admin access panel and password field and adjust responsive rules. This enables browser-session admin authentication and clearer failure handling when admin credentials are missing or incorrect.
Remove the canUseLiveServer conditional when setting the run list status so the message 'Live submissions are updating automatically.' is always shown. This simplifies the UI feedback and avoids showing a server-specific prompt while leaving error handling and rendering logic unchanged.