Files
miles 1689adffc6 feat: enhance native binary resolution and add bundled Node.js runtime
- Refactored gelectron.js to improve native binary discovery with additional paths and environment variable support.
- Implemented a function to find the Node.js runtime, allowing bundled Node.js to be used when available.
- Updated package.json to include gelectron-packager as a CLI command.
- Enhanced gelectron-packager.js to locate installed gelectron runtime and added compatibility for bundled Node.js.
- Modified install-release.sh to download and install a private Node.js runtime alongside the gelectron binary.
- Updated NSIS installer script to include bundled Node.js runtime.
- Enhanced AppImage and DMG packaging scripts to include Node.js runtime.
- Added clipboard, nativeTheme, and screen modules for Electron compatibility.
- Implemented native bridge request handling for clipboard operations.
2026-09-05 22:23:37 -05:00

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Markdown

<div align="center">
<img src="logo.png" alt="Gelectron" width="180">
<h1>Gelectron</h1>
<p>A drop-in replacement for Electron using native web views (WKWebView / WebView2 / WebKitGTK) instead of Chromium</p>
</div>
See the [benchmark results and comparisons](https://gelectron.milesallen.site/benchmarks) for the latest performance data.
## Why Gelectron?
Electron bundles Chromium — ~300 MB per app with 500+ MB RSS. Gelectron uses the OS-native web view (WKWebView on macOS, WebView2 on Windows, WebKitGTK on Linux) via the **wry** and **tao** Rust crates, producing smaller binaries with dramatically lower memory usage.
| Feature | Electron | Gelectron |
|---|---|---|
| Rendering Engine | Chromium | Native WebView (WKWebView / WebView2 / WebKitGTK) |
| Total RSS (process tree) | ~588 MB | ~131 MB |
| Binary Size | ~300 MB | ~3 MB |
| Language | C++ / Node.js | Rust / Node.js |
| API Compatibility | Native | Drop-in replacement |
| Node.js Integration | Built-in | Spawned child process or WebView-only |
| Auto Updater | Built-in | Full (electron-updater compatible)
## Quick Start
### Install from npm (recommended)
The built native binary and the Electron compatibility layer are published to npm. This is the main and easiest way to get Gelectron — no Rust toolchain required:
```bash
npm install -g gelectron-core
```
This installs the `gelectron-core` package, which bundles the pre-built native binary and the JS compatibility layer, and automatically pulls in the platform-specific addon for your operating system and CPU architecture (see the [package on npm](https://www.npmjs.com/package/gelectron-core)).
Once installed, run any Electron app exactly like Electron — the `gelectron` command works out of the box (the package also exposes `gelectron-core` and `gelectron-packager`):
```bash
gelectron /path/to/electron-app
gelectron . # app in the current directory (reads package.json "main")
gelectron main.js # a bare main-process script
gelectron --version
```
### Download a native installer (double-click, no tools needed)
Every new release tag (pushed as `v*`) is pre-compiled in CI and published as
platform-native, double-clickable installers on the [Releases page]:
| Platform | Installer | What it does |
|---|---|---|
| macOS | `Gelectron-<version>-arm64.dmg` / `-x64.dmg` | Contains `Install gelectron.pkg`, which installs the runtime + compat layer **plus a private Node.js** to `/usr/local/lib/gelectron` and symlinks `gelectron` into `/usr/local/bin` |
| Windows | `Gelectron-<version>-x64.exe` / `-arm64.exe` | NSIS installer → `C:\Program Files\Gelectron` (runtime + compat + private Node.js), adds it to the system PATH, Start Menu + uninstaller |
| Linux | `Gelectron-<version>-x86_64.AppImage` / `-aarch64.AppImage` | Fully self-contained (runtime + compat + private Node.js), just run it |
After installing, `gelectron /path/to/electron-app` works from anywhere, and no
system Node.js install is required — every installer bundles its own runtime.
Apps packaged with `gelectron-packager` are equally self-contained: double-click
a packaged app and it runs with no gelectron and no Node.js installed.
> macOS installers are ad-hoc signed (no Developer ID), so on another Mac the
> first launch shows a Gatekeeper "unidentified developer" warning — right-click
> → Open to run it.
### Install from GitHub Releases (no npm)
Every new release tag (pushed as `v*`) is pre-compiled in CI and published as
a self-contained installer archive. Install the latest pre-built runtime with
a single command — no Rust toolchain, no npm:
```bash
# macOS / Linux
curl -fsSL https://raw.githubusercontent.com/mileswolfallen2/gelectron/main/scripts/install-release.sh | bash
# Windows (PowerShell)
irm https://raw.githubusercontent.com/mileswolfallen2/gelectron/main/scripts/install-release.ps1 | iex
```
The installer downloads `gelectron-<version>-<platform>-<arch>.tar.gz` (or
`.zip`) from the latest GitHub Release and puts the `gelectron` binary plus
the JS compatibility layer into `~/.local/bin` (macOS/Linux) or
`%LOCALAPPDATA%\gelectron\bin` (Windows). Customize with:
```bash
bash scripts/install-release.sh --version v0.1.1 # specific tag
bash scripts/install-release.sh --prefix ~/bin # custom location
bash scripts/install-release.sh --uninstall # remove
```
Archives can also be downloaded directly from the [Releases page] and
unpacked manually — the binary just needs the `compat/` folder next to it.
> The `gelectron-core` npm package is the recommended distribution channel. Building from source (below) is only needed if you're developing Gelectron itself or want the bleeding-edge version.
[Releases page]: https://github.com/mileswolfallen2/gelectron/releases
### Prerequisites (for building from source)
- Rust 1.75+ (`rustup.rs`)
- Node.js 18+
- npm
### Build & Run (from source)
```bash
git clone https://github.com/mileswolfallen2/gelectron.git
cd gelectron
npm install
# Build the standalone native binary
cargo build --release -p gelectron
# Run the demo app
cargo run --release -p gelectron -- demo/
# Or run any Electron app
cargo run --release -p gelectron -- /path/to/electron-app
```
### CLI (Node.js fallback)
The `gelectron` command automatically locates the native runtime — the release
build, an npm/installer-installed binary (`PATH`, `/usr/local/bin`,
`/usr/local/lib/gelectron`, `Program Files\Gelectron`, etc.) or a fresh
`target/{release,debug}/gelectron`. If none is found it falls back to a
pure-Node.js shim:
```bash
node cli/gelectron.js /path/to/electron-app
```
> In fallback mode no real window is created — only the JS API layer loads. Use the native binary for actual rendering.
## How It Works
Gelectron has two execution paths:
### 1. Native Binary (`gelectron-app` crate)
A standalone Rust binary using **tao** (windowing) and **wry** (WebView). It has two modes:
**Node.js mode** (default):
1. Reads the target app's `package.json` to find the main script
2. Generates a Node.js setup script that patches `require('electron')` to point at Gelectron's JS compatibility layer
3. Spawns Node.js as a child process with piped stdin/stdout
4. Runs a tao event loop with wry WebView windows
5. Communicates with Node.js via JSON-line IPC (`create-window`, `load-url`, `ipc-message`, …)
**WebView-only mode** (`--no-node`):
1. Loads the JS compatibility layer directly inside the WebView
2. The app's main script runs inside the WKWebView JavaScript context
3. No Node.js process is spawned — saves ~50 MB RSS
4. Some APIs (native dialogs, clipboard, screen info) communicate directly from the WebView to the Rust binary via `window.ipc.postMessage()`
### 2. Node.js Fallback (`cli/gelectron.js`)
When the native binary is not built, the CLI falls back to pure Node.js:
1. Patches `Module._resolveFilename` so `require('electron')` resolves to Gelectron's shim
2. Loads the app's main script — the app runs against the JS compatibility layer
3. No real window is created (API-only mode)
## Architecture
```
┌──────────────────────────────────────────────────┐
│ Gelectron App │
│ (HTML / CSS / JS + package.json) │
│ (Same code as Electron apps) │
└────────────────────┬─────────────────────────────┘
┌────────────────────▼─────────────────────────────┐
│ Gelectron Runtime │
│ │
│ ┌────────────────────────────────────────────┐ │
│ │ electron compat layer (JavaScript) │ │
│ │ app · BrowserWindow · Menu · Tray │ │
│ │ ipcMain · ipcRenderer · contextBridge │ │
│ │ dialog · shell · notification │ │
│ └────────────────────────────────────────────┘ │
│ │
│ ┌────────────────────────────────────────────┐ │
│ │ gelectron-app (Rust standalone binary) │ │
│ │ tao · windowing │ │
│ │ wry · WebView (WKWebView / WebView2 / │
│ │ WebKitGTK) │ │
│ └────────────────────────────────────────────┘ │
└──────────────────────────────────────────────────┘
```
## Supported Electron APIs
### Main Process
| Module | Status |
|---|---|
| `app` | Full lifecycle, paths, command line, dock (macOS), `whenReady()` |
| `BrowserWindow` | Create, show/hide, resize, loadURL, loadFile, events, webContents |
| `ipcMain` | `handle()`, `on()`, `removeHandler()`, event emission |
| `Menu` | `buildFromTemplate()`, `popup()`, `setApplicationMenu()` |
| `MenuItem` | All types (normal, checkbox, separator, submenu, role) |
| `Tray` | Create, tooltip, context menu, click events |
| `dialog` | `showOpenDialog()`, `showSaveDialog()`, `showMessageBox()`, `showErrorBox()` |
| `shell` | `openExternal()`, `showItemInFolder()`, `openPath()` |
| `Notification` | Full API + native OS notifications (macOS Notification Center, Windows Toasts, Linux D-Bus); click/action/reply/close/failed events |
| `nativeImage` | Create from path/buffer, resize, crop, PNG/JPEG export |
| `safeStorage` | Encrypt/decrypt via system keyring |
| `contextBridge` | `exposeInMainWorld()` for secure preload |
| `webContents` | `send()`, `executeJavaScript()`, `openDevTools()`, navigation |
### Renderer Process
| Module | Status |
|---|---|
| `ipcRenderer` | `invoke()`, `send()`, `on()`, `removeListener()` |
### Compatibility Shims
| Module | Status |
|---|---|
| `screen` | Native display enumeration (`getAllDisplays`, `getPrimaryDisplay`, `getDisplayMatching`, …) |
| `clipboard` | Full API (`readText`/`writeText`/`readHTML`/`writeHTML`/`readBookmark`/`readFindText`/`availableFormats`) |
| `nativeTheme` | `shouldUseDarkColors`, `themeSource`, `themes` (native-backed when available) |
| `systemPreferences` | Basic stubs |
| `powerMonitor` | Event stubs |
| `globalShortcut` | Register/unregister stubs |
| `session` | Cookies, protocol, permissions (stub) |
| `net` | `fetch()` proxy |
| `autoUpdater` | Full (sha512-verified, atomic apply) |
## Demo App
A minimal demo that renders HTML/CSS/JS in a real window:
```bash
cargo run --release -p gelectron -- demo/
```
The demo includes:
- Interactive counter (DOM updates via JS)
- Live clock driven by `requestAnimationFrame`
- Animated canvas with moving shapes
- CSS grid, gradients, transitions, and flexbox
### Demo source
```
demo/
├── package.json # { "main": "main.js" }
├── main.js # Creates BrowserWindow, loads index.html
└── index.html # HTML + CSS + JavaScript
```
### Running the demo
`demo/main.js`:
```javascript
const { app, BrowserWindow } = require('electron');
const path = require('path');
app.whenReady().then(() => {
const win = new BrowserWindow({ width: 900, height: 680 });
win.loadFile(path.join(__dirname, 'index.html'));
});
app.on('window-all-closed', () => app.quit());
```
## Project Structure
```
gelectron/
├── Cargo.toml # Rust workspace root
├── package.json # npm package
├── cli/
│ └── gelectron.js # CLI entry point (Node.js fallback)
├── src/
│ └── electron/ # JS Electron compatibility layer
│ ├── index.js # Main exports (require('electron'))
│ ├── app.js # app lifecycle
│ ├── browser-window.js # BrowserWindow + WebContents
│ ├── ipc-main.js # ipcMain
│ ├── ipc-renderer.js # ipcRenderer
│ ├── context-bridge.js # contextBridge
│ ├── menu.js # Menu + MenuItem
│ ├── tray.js # Tray
│ ├── dialog.js # File/message dialogs
│ ├── shell.js # Shell operations
│ ├── notification.js # Notifications
│ ├── native-image.js # Image handling
│ ├── clipboard.js # Clipboard
│ ├── screen.js # Display enumeration
│ ├── nativeTheme.js # Dark mode / theme
│ ├── safe-storage.js # Encryption
│ ├── web-contents.js # webContents utilities
│ ├── auto-updater.js # autoUpdater (electron-updater compatible)
│ ├── native-bridge.js # IPC to Rust binary
│ ├── preload-loader.js # Preload injection
│ └── runtime.js # Node.js fallback runtime
├── crates/
│ ├── gelectron-core/ # N-API addon (Rust → Node.js)
│ │ ├── Cargo.toml
│ │ └── src/
│ │ ├── lib.rs # N-API entry: init(), get_platform()
│ │ ├── app.rs # App lifecycle (native)
│ │ ├── browser_window.rs # Window management (native)
│ │ ├── servo_host.rs # Servo engine hooks (stub, not in use)
│ │ ├── event_loop.rs # Event loop bridge
│ │ ├── ipc.rs # IPC bridge
│ │ ├── protocol.rs # Custom protocol handler
│ │ ├── menu.rs # Native menus (muda)
│ │ ├── tray.rs # System tray (tray-icon)
│ │ ├── dialog.rs # File dialogs (rfd)
│ │ ├── shell.rs # Shell operations
│ │ ├── notification.rs # Notifications (notify-rust)
│ │ ├── native_image.rs # Image processing (image)
│ │ ├── safe_storage.rs # Secure storage (keyring)
│ │ ├── context_bridge.rs # Context bridge (native)
│ │ └── web_contents.rs # WebContents (native)
│ └── gelectron-app/ # Standalone native binary
│ ├── Cargo.toml
│ └── src/
│ └── main.rs # tao + wry event loop, Node.js spawner
├── demo/ # Demo app
│ ├── package.json
│ ├── main.js
│ └── index.html
├── packager/ # gelectron-packager CLI
│ ├── package.json
│ └── bin/
│ └── gelectron-packager.js # Packaging tool
└── npm/
└── darwin-arm64/ # Platform-specific npm packages
```
## Packaging for Distribution
Use `gelectron-packager` to build standalone executables for Mac, Windows, and Linux:
```bash
# Install the packager
cd packager && npm link && cd ..
# Package for current platform
gelectron-packager --dir ./demo --name MyApp
# Package for a specific platform
gelectron-packager --dir ./my-app --name MyApp --platform darwin --arch arm64
gelectron-packager --dir ./my-app --name MyApp --platform win32 --arch x64
gelectron-packager --dir ./my-app --name MyApp --platform linux --arch x64
```
### What the packager does
1. Finds your gelectron runtime — the built binary (`target/release/gelectron`),
or any gelectron installed through the installers/npm (PATH,
`/usr/local/lib/gelectron`, `Program Files\Gelectron`, …)
2. Downloads a bundled Node.js runtime (~20 MB) for the target platform
3. Copies your app source and `node_modules`
4. Includes the Electron compatibility layer (`src/electron/`)
5. Creates a self-contained, standalone distributable — no additional files needed at runtime:
- **macOS**: `.app` bundle (double-click to run, can be moved anywhere)
- **Windows**: Directory with `.exe` + `.bat` launcher
- **Linux**: Directory with launcher script + `.desktop` file
> The packaged app bundles the Rust binary, Node.js runtime, your source code, `node_modules`, and the Electron compat layer. You can delete the original project files and the packaged app will still run.
### macOS .app bundle structure
```
MyApp.app/
Contents/
MacOS/
MyApp # Bash launcher (sets PATH, calls gelectron-bin)
gelectron-bin # Rust binary (tao + wry)
node # Bundled Node.js
compat/ # Electron compatibility layer
node_modules/ # Production dependencies
Resources/
app/ # Your app source
Info.plist
```
## Building for Production
### Standalone binary (recommended)
```bash
cargo build --release -p gelectron
```
### N-API addon (for Node.js integration)
```bash
cargo build --release -p gelectron-core
```
The N-API addon compiles to a `.node` file that can be loaded directly into Node.js.
## Publishing to npm
Gelectron uses [napi-rs](https://napi.rs/) to produce platform-specific native addons. The main `gelectron` npm package ships platform-specific optional packages so that `npm install gelectron` automatically pulls the right binary for the user's OS.
### Prerequisites
- Rust 1.75+ (`rustup.rs`)
- Node.js 18+
- npm
- An [npm account](https://www.npmjs.com/signup) with publish access
- Each target platform needs to be built on that platform (or via CI)
### Step 1: Build the native addon for your platform
```bash
# Build the N-API addon (produces crates/gelectron-core/*.node)
npm run build
# Or build with debug symbols for development
npm run build:debug
```
This compiles the Rust N-API addon (`gelectron-core`) into a `.node` file that Node.js can load.
### Step 2: Create platform-specific npm packages
For each platform you want to support, create a directory under `npm/` with a `package.json`:
```bash
# Example for macOS ARM64
mkdir -p npm/darwin-arm64
cat > npm/darwin-arm64/package.json << 'EOF'
{
"name": "gelectron-darwin-arm64",
"version": "0.1.0",
"description": "Gelectron native addon for macOS ARM64",
"main": "index.darwin-arm64.node",
"files": ["index.darwin-arm64.node"],
"os": ["darwin"],
"cpu": ["arm64"],
"license": "MIT"
}
EOF
# Copy the built .node file
cp crates/gelectron-core/gelectron_core.darwin-arm64.node npm/darwin-arm64/
```
Repeat for each platform:
| Directory | os | cpu |
|---|---|---|
| `npm/darwin-arm64/` | `darwin` | `arm64` |
| `npm/darwin-x64/` | `darwin` | `x64` |
| `npm/win32-x64-msvc/` | `win32` | `x64` |
| `npm/win32-arm64-msvc/` | `win32` | `arm64` |
| `npm/linux-x64-gnu/` | `linux` | `x64` |
| `npm/linux-arm64-gnu/` | `linux` | `arm64` |
### Step 3: Publish platform packages first
Each platform package must be published before the main package:
```bash
# Publish each platform package
npm publish npm/darwin-arm64 --access public
npm publish npm/darwin-x64 --access public
npm publish npm/win32-x64-msvc --access public
# ... etc for each platform
```
### Step 4: Prepare and publish the main package
```bash
# Run prepublish hook (generates napi artifacts metadata)
npm run prepublishOnly
# Publish the main package
npm publish --access public
```
### Using napi-rs CLI (recommended)
The `@napi-rs/cli` handles cross-compilation and artifact management:
```bash
# Install napi-rs CLI globally (if not already installed)
npm install -g @napi-rs/cli
# Build for all configured targets
napi build --platform --release
# Generate artifact metadata for npm publishing
napi prepublish -t npm
# Create a GitHub release with platform binaries
napi artifacts
```
### CI/CD Publishing (recommended)
For multi-platform publishing, use GitHub Actions to build on each OS:
```yaml
# .github/workflows/publish.yml
name: Publish to npm
on:
push:
tags: ['v*']
jobs:
build:
strategy:
matrix:
include:
- os: macos-latest
target: aarch64-apple-darwin
- os: macos-latest
target: x86_64-apple-darwin
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
- os: windows-latest
target: x86_64-pc-windows-msvc
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ matrix.target }}
- uses: actions/setup-node@v4
with:
node-version: 18
- run: npm ci
- run: napi build --platform --release --target ${{ matrix.target }}
- run: napi prepublish -t npm
- uses: actions/upload-artifact@v4
with:
name: bindings-${{ matrix.target }}
path: npm/
publish:
needs: build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/download-artifact@v4
- run: npm publish --access public
env:
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
```
### Quick publish (single platform)
If you only need to publish for your current platform:
```bash
# Build
npm run build
# Preview what will be published
npm pack --dry-run
# Publish
npm run prepublishOnly
npm publish --access public
```
> **Tip:** Use `npm pack` to create a tarball locally and inspect it before publishing. Run `npm pack` and then `tar -tzf gelectron-0.1.0.tgz` to verify the contents.
## Testing with OmniEmu2.0
OmniEmu2.0 is a full Electron app used to validate Gelectron compatibility:
```bash
# From the gelectron directory
cargo run --release -p gelectron -- /path/to/OmniEmu2.0
```
Key APIs exercised by OmniEmu2.0:
- `app`, `BrowserWindow`, `Tray`, `Menu`, `nativeImage`, `dialog`
- `electron-updater` (autoUpdater stub)
- `contextBridge`, `ipcRenderer`
- File loading (`loadFile`), window events
## CLI Options
```bash
gelectron <path-to-app> # Run an Electron app
gelectron <file.js> # Run a main process script directly
gelectron --version # Print version
gelectron --help # Show help
```
## Environment Variables
| Variable | Description |
|---|---|
| `GELECTRON_DEV=1` | Enable development mode |
| `GELECTRON_LOG=1` | Enable verbose logging |
| `VITE_DEV_SERVER_URL=<url>` | Connect to a Vite dev server |
| `RUST_LOG=info` | Enable Rust-side logging |
## Known Limitations
- Auto-updater is a no-op stub (returns "no update available")
- Some Electron APIs are stubs (marked in compatibility table)
- Preload scripts are injected via WebView init scripts, not true Electron preload isolation
- Native menu rendering is macOS-only (Windows/Linux fall back to JS-only menus)
## Roadmap
- [x] JS Electron API compatibility layer
- [x] Standalone native binary (tao + wry)
- [x] Node.js fallback runtime
- [x] JSON-line IPC between Rust and Node.js
- [x] WebView-only mode (`--no-node`)
- [x] `electron-updater` compatibility
- [ ] Multi-window support
- [ ] Custom protocol handlers (`gelectron://`)
- [ ] DevTools integration
- [ ] App sandboxing
- [x] Package/distribution tooling
- [x] Performance benchmarks vs Electron
- [ ] Cross-platform verification (Windows, Linux)
## Contributing
1. Fork the repo
2. Create a feature branch
3. Make your changes
4. Run `cargo build --release -p gelectron` and test with `cargo run --release -p gelectron -- demo/`
5. Submit a PR
## License
MIT — see [LICENSE](LICENSE)