Files
ping-pon-html/script.js
T
2026-02-04 19:23:24 +00:00

124 lines
3.0 KiB
JavaScript

const canvas = document.getElementById('game-canvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const paddleWidth = 10;
const paddleHeight = 80;
const ballSize = 10;
let playerPaddle = {
x: 10,
y: canvas.height / 2 - paddleHeight / 2,
width: paddleWidth,
height: paddleHeight,
dy: 0
};
let computerPaddle = {
x: canvas.width - 20,
y: canvas.height / 2 - paddleHeight / 2,
width: paddleWidth,
height: paddleHeight,
dy: 0
};
let ball = {
x: canvas.width / 2,
y: canvas.height / 2,
dx: 5,
dy: 5,
size: ballSize
};
let playerScore = 0;
let computerScore = 0;
function drawPaddle(paddle) {
ctx.fillStyle = '#1100ff';
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
}
function drawBall() {
ctx.fillStyle = '#1aff00';
ctx.fillRect(ball.x, ball.y, ball.size, ball.size);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle(playerPaddle);
drawPaddle(computerPaddle);
drawBall();
scoreElement.textContent = `Player: ${playerScore} | Computer: ${computerScore}`;
}
function update() {
// Move player paddle
playerPaddle.y += playerPaddle.dy;
if (playerPaddle.y < 0) playerPaddle.y = 0;
if (playerPaddle.y > canvas.height - paddleHeight) playerPaddle.y = canvas.height - paddleHeight;
// Move computer paddle (simple AI)
if (ball.y < computerPaddle.y + paddleHeight / 2) {
computerPaddle.y -= 3;
} else if (ball.y > computerPaddle.y + paddleHeight / 2) {
computerPaddle.y += 3;
}
if (computerPaddle.y < 0) computerPaddle.y = 0;
if (computerPaddle.y > canvas.height - paddleHeight) computerPaddle.y = canvas.height - paddleHeight;
// Move ball
ball.x += ball.dx;
ball.y += ball.dy;
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= canvas.height - ball.size) {
ball.dy = -ball.dy;
}
// Ball collision with paddles
if (ball.x <= playerPaddle.x + paddleWidth && ball.y >= playerPaddle.y && ball.y <= playerPaddle.y + paddleHeight) {
ball.dx = -ball.dx;
}
if (ball.x >= computerPaddle.x - ball.size && ball.y >= computerPaddle.y && ball.y <= computerPaddle.y + paddleHeight) {
ball.dx = -ball.dx;
}
// Score
if (ball.x < 0) {
computerScore++;
resetBall();
}
if (ball.x > canvas.width) {
playerScore++;
resetBall();
}
}
function resetBall() {
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.dx = -ball.dx;
}
function gameLoop() {
update();
draw();
requestAnimationFrame(gameLoop);
}
// Controls
document.addEventListener('keydown', (e) => {
if (e.key === 'ArrowUp') {
playerPaddle.dy = -5;
} else if (e.key === 'ArrowDown') {
playerPaddle.dy = 5;
}
});
document.addEventListener('keyup', (e) => {
if (e.key === 'ArrowUp' || e.key === 'ArrowDown') {
playerPaddle.dy = 0;
}
});
gameLoop();